Weird Gyroscopic physics

#1
Hello,

With the new zero G feature, I tried to build a Cubli like machine, which could rotate using angular momentum. It turned out that when spinning the wheels, it gets harder and harder to rotate the cube further a certain limit, but it also goes back to its initial position when the wheels stop.






Weird physics simulation? Because the angular momentum is definitely calculated.

[video=youtube;N3H5scgrZIs]https://www.youtube.com/watch?v=N3H5scgrZIs&feature=youtu.be[/video]


Attached Files
gyroscopic.bsg
 

ITR

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Staff member
#2
Does the same happen if you don't have the wheels on the inside?
 
#3
It does. I initially just put the wheels on the inside, but it seems that it always returns back to the initial position, even if the blue block is attached to it.
 

learno

New Member
#4
Aha, I must say that I have that bug too, but on much smaller bots, I had a blimp (a bit like Whirled on a string) but that used a single wheels to turn left / right and when I stopped spinning the wheel, the bot just kept going back to its initial position, and it even got worse when I simply couldn't turn at all! The bot was just too stubborn.

Edit: it was without the Zero G mode.
 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#5
Weirdest bug ever, it might be a PhysX/Unity bug though
 
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