Discussion in 'Besiege: Modding' started by ITR, Jul 12, 2015.
Press ctrl+k to open console
Works great ITR. But do you think we can brainstorm as to why the water turns pink with the new settings? For instance, I'm a on MAC OS and it turns pink. Maybe it's related to the OS? Also, is Unity related to it? I have no knowledge of how anything about this works whatsoever, but maybe we need to download Unity?
Apologies for sounding like an idiot, but I'd like to find out if there's a way we can fix this pink-water for all users.
It's because it uses unity 4 shaders, and Besiege uses Unity5.
And they also did some weird changes to their shader system.
Help i write "FancyWaterType" in the console and it say "NullReferenceException: Object references not set to an instance of an object" what should I do? SOS HEELP!
What else does the NRE say?
That's only what it's says
Did you click the arrow/triangle next to it?
does the water still go pink, and can u possibly make it closer to watermod2 we used to have?
I don't think this goes for me...
...I miss the old one...
What's the command to turn off rust? And yes, I'm to dense to figure it out myself, I've been trying for ages.
can u make the watermod 2 water work with unity 5?
The problem is that the fancy water doesn't work after a specific version of U5, unless you do some weird stuff, which I couldn't figure out how to do in a built version of the game.
Everything else you can use Water Mod 2 for is in Water Mod, so there's no reason to update Water Mod 2
no commands work, and massmultiplier does nothing
(by not working i mean the console doesnt recognize them)
Do you mean that the console says "=> No such command: [command]"?
MassMultiplier is only used if UseMassChange is true.
yes it says that
i will try the UseMassChange thing
my water is pink ?. did i do something wrong ?
Type "UseOtherGraphicsForWater False" into the console (ctrl+k)
it dose not work when i am writing Help Water it says unowncommand help plz
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