Variable Weight Block [ID:228]

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#1
Adds a block that can vary in weight, making some fancy sorts of automation possible:
[Video]
[/Video]

To install, extract the zip into your "Mods" folder, and merge folders if needed
 

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ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#2
Oh, and somebody please make a better texture for it please
 
#9
i can't figure out how to use it. i change the settings, it behave, i dunnow why it does what it does.

can you make some sort of tutorial about it with exemple of what can be done ?

or maybe you know videos one made about your mod showing how it work (could not find any on youtube)
 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#10
i can't figure out how to use it. i change the settings, it behave, i dunnow why it does what it does.
can you make some sort of tutorial about it with exemple of what can be done ?
or maybe you know videos one made about your mod showing how it work (could not find any on youtube)
If you check the video embedded in my post, the graph represents the mass of the block, and the sliders are the same as the ones you get when using the keymapper.

If there any specific you need help with just ask ^^
 
#11
i guess i'm a really crappy engineer but from your video i understand.. nothing..

is it only going from weight A to weight B back and forth with the setting you input (even though i don't understand those settings..) ?

can it be like
Default weight is A, when you press a specified key it become B like switching weight, no morphing to another weight (is that the proper word ?)
 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#12
i guess i'm a really crappy engineer but from your video i understand.. nothing..

is it only going from weight A to weight B back and forth with the setting you input (even though i don't understand those settings..) ?

can it be like
Default weight is A, when you press a specified key it become B like switching weight, no morphing to another weight (is that the proper word ?)
It's time-based, not key-based, if you want something key based you can use a scripting mod with regular ballasts
 
#14
i guess i'm a really crappy engineer but from your video i understand.. nothing..

is it only going from weight A to weight B back and forth with the setting you input (even though i don't understand those settings..) ?

can it be like
Default weight is A, when you press a specified key it become B like switching weight, no morphing to another weight (is that the proper word ?)
"Sine/Square..." allows you to select a waveform to determine the rate at which weight changes.
"Period" is the time it takes to change weight (also called wavelength).
"Phase shift" determines where you start on the time line (on weight A or weight B or somewhere in the middle).
"Amplitude" determines the amount of variation between the maximum and the minimum weight.
"Through" determines the minimum weight. (If I understood the video correctly, the maximum weight is equal to 2*Amplitude+Through.)

And to control the weight of a ballast with a key press you can do it with the advanced controls mod: http://forum.spiderlinggames.co.uk/index.php?threads/acm-advanced-controls-mod-besiege-v0-42.3150/
 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#16
@ITR hey, if you still havent found a texture for it yet, i would gladly make one (and a model as well) :) (if you have something in mind lemme know :p )
Just anything that fits the connection points works (so it must have a point in the middle of all sides on a 1x1x1 block)
 
#17
Hello, the mod is cool, but would it be possible to add in the configuration window a display of the curve like an oscilloscope?
This would be simpler to use we can see the "wave" of weight.
Like this pic :

Sans titre.png
 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#19
I can try asking @Lench if he has some code left over from the ACP owic mod that lets me easily graph a function.

I'll see if I can update the mod with the new graphics later
 
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