Three Experimental F-15 Eagle models [+ video]

Discussion in 'Flying Machines' started by Redstoneman, May 19, 2017.

  1. Redstoneman

    Redstoneman Member

    [​IMG]


    Today I bring you a homage to the sexiest jet on this planet - the F-15 Eagle.

    Here are three separate versions of the plane, all of them experimental. Two were part of the S/MTD project, while the third was an upgrade proposed by Boeing to make the Eagle somewhat stealthy - a 4.5-gen fighter if you will.

    Below you can find links to all three models, as well as their individual descriptions. Have fun!

    F-15 S/MTD:

    The McDonnell Douglass F-15 STOL/MTD is a modified Eagle. Developed as a technology demonstrator, it carried out research for studying the effects of thrust vectoring, thrust reversal and enhanced maneuverability.

    FEATURES:

    8 control surfaces
    2D thrust vectoring
    2 bombs, 2 missiles
    Block-efficent Nive
    (negative water cannon) engine
    STOL capability
    Thrust Reversal
    Fits in the bounding box
    Block count: 257
    Toggleable landing gear, exhaust heatwave effect, automatic afterburner flame and a simple AUTOPILOT
    - these four features are available by installing mods - see Mod Support below for more info!

    CONTROLS:
    Steering:
    R T Y
    F G H
    - Pitch, Roll and Yaw

    C - Toggle Engines
    X - Afterburner (held)
    Z - Airbrake (held)

    Utility:
    Right Alt
    / . - Landing Gear
    Arrow Keys - Ground Controls
    V - First Person Camera

    Weaponry:
    1, 3
    (NumPad) - Bombs
    4, 6 (NumPad) - Missiles
    NumPad Period - Crossbows
    NumPad Enter - Ignite and fire the crossbows (guarantees igniting bolts for 7.5 seconds, crossbows are destroyed in the process)

    MOD SUPPORT:
    This plane supports three mods:

    Scripter
    (by Lench)
    ACM (Advanced Controls Mod by Lench)
    VectorThrusters (by Pixali)
    With these installed, you gain access to additional features:

    (VT) Exhaust heatwave effect
    (VT + ACM) Afterburner flame
    (ACM) Landing gear becomes a one-key toggle (Right Alt)
    (Scripter) Autopilot script that will keep the plane level for you (toggle with keypad 8). Flying with autopilot on will overwrite TGFH keys to instead control the offset of roll and pitch angles - for passing over mountains and stuff)
    ACM will prompt you to download a library for custom axes upon loading the machine, this is required in order for ACM-associated features to work!

    Please note that none of these mods are required for the plane to work. They simply make it easier to use and add purely cosmetic effects.

    MODS USED:
    Building Tools by TheGuysYouDespise
    Easy Scale by Lench
    PBP2 by ITR
    NoBounds also by ITR
    Simple Collider Displayer Mod by, ITR, yet again

    DEV LOG:
    I wanted to see if I could build something fun with low blockcount. I thought I could keep it under 200 blocks, but I settled for giving it some proper fuselage and thus 257 blocks.

    This is the first time I used toring (Torque imperfection steering), making the vectoring nozzles much more block efficent than they would otherwise end up being with a piston-based mechanism. They do have some block order-related symmetry issues though, but fixing it is beyond me, if not impossible.

    Thanks to CCCanyon yet again for general tips on his methods, especially "piston stacks" - a very efficent method of building piston-based RTC - look at the plane's belly to see what I mean.

    F-15 Silent Eagle:
    The Boeing F-15 Silent Eagle is a proposed upgrade to the well known Eagle, featuring a conformal weapon bay and radar-absorbent material.

    FEATURES:

    8 control surfaces
    2D thrust vectoring
    2 bombs, 2 missiles
    Block-efficent Nive
    (negative water cannon) engine
    Twin 6.5 power autocannons
    Maneuverability-enhancing airbrake
    Block count: 357
    Toggleable landing gear, automatic wingtip contrails, exhaust heatwave effect, automatic afterburner flame and a simple AUTOPILOT
    - these five features are available by installing mods - see Mod Support below for more info!

    CONTROLS:
    Steering:
    R T Y
    F G H
    - Pitch, Roll and Yaw

    C - Toggle Engines
    X - Afterburner (held)
    Z - Airbrake (held) - use while pitching up for much tighter turns

    Utility:
    Right Alt
    / . - Landing Gear
    Arrow Keys - Ground Controls
    V - Cameras (1st person + crosshair, 3rd person, landing)

    Weaponry:
    NumPad 0
    - Open/Close missile bay (yeah, I know it's in the wrong place xD)
    NumPad 1 2 3 4 - Fire air-to-ground missiles (they will slightly curve towards the ground)
    NumPad Period - Cannons (Semi-auto, no recoil compensation)
    NumPad Enter - Cannons (Auto, recoil compensated, avoid firing during high-G maneuvers)

    MOD SUPPORT:
    This plane supports three mods:

    Scripter
    (by Lench)
    ACM (Advanced Controls Mod by Lench)
    VectorThrusters (by Pixali)
    With these installed, you gain access to additional features:

    (VT) Exhaust heatwave effect
    (VT + ACM) Afterburner flame and automatic wingtip contrails
    (ACM) Landing gear becomes a one-key toggle (Right Alt)
    (Scripter) Autopilot script that will keep the plane level for you (toggle with keypad 8). Flying with autopilot on will overwrite TGFH keys to instead control the offset of roll and pitch angles - for passing over mountains and stuff)
    ACM will prompt you to download a library for custom axes upon loading the machine, this is required in order for ACM-associated features to work!

    Please note that none of these mods are required for the plane to work. They simply make it easier to use and add purely cosmetic effects.

    MODS USED:
    Building Tools by TheGuysYouDespise
    Easy Scale by Lench
    PBP2 by ITR
    NoBounds also by ITR
    Simple Collider Displayer Mod by, ITR, yet again

    DEV LOG:
    I just thought my old Strike Eagle didn't look that good

    F-15 Active:
    The McDonnell Douglas F-15 ACTIVE was a further evolution of the 2D-nozzled version for the Advanced Control Technology for Integrated VEhicles program.

    FEATURES:

    8 control surfaces
    2D thrust vectoring
    2 bombs, 2 missiles
    Block-efficent Nive
    (negative water cannon) engine
    Twin 6.5 power autocannons
    Maneuverability-enhancing airbrake
    Block count: 306


    CONTROLS:

    Steering:
    R T Y
    F G H
    - Pitch, Roll and Yaw
    C - Toggle Engines
    X - Afterburner (held)
    Z - Airbrake (held)

    Utility:

    Right Alt
    / . - Landing Gear
    Arrow Keys - Ground Controls

    Weaponry:
    None, lol.

    MODS USED:

    Building Tools
    by TheGuysYouDespise
    Easy Scale by Lench
    PBP2 by ITR
    NoBounds also by ITR
    Simple Collider Displayer Mod by, ITR, yet again

    DEV LOG:
    [​IMG]
    xD

    DOWNLOADS:

    F-15 S/MTD Workshop link

    F-15 Silent Eagle Workshop link
    F-15 Active Workshop link
     

    Attached Files:

    Last edited: May 19, 2017

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