Temporary Mods for 0.6

#41
It works, but its not exactly intuitive and I'll have to sit and work with it for a while before I can actually do anything with it. Thanks. When I press "k" it instantly starts moving what I selected without highlighting and it moves propeller blades diagonally rather than parallel or perpendicular to the floor like I can with braces. I'll have to spend some time with it.
 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#42
It works, but its not exactly intuitive and I'll have to sit and work with it for a while before I can actually do anything with it. Thanks. When I press "k" it instantly starts moving what I selected without highlighting and it moves propeller blades diagonally rather than parallel or perpendicular to the floor like I can with braces. I'll have to spend some time with it.
Yeah, as I said, it's a pretty old mod, from when I wasn't as good at programming :p
The reason I chose it was mostly because I knew it would be easy to port, and had some useful-ish features
 
#44
I may be being dumb, but my scale doesn't save. So if I save with a tiny balloon, when loaded it is full size and will just clip and explode with other objects.

Also, as a bonus question because I am new to Besiege modding, is their a mod that allows me to clip objects when placing them, so I can place two objects inside of one another, then scale them down so that fit. Just curious. Cheers ♥.
 
#45
Thanks ITR! This will avoid having to launch a second instance of Besiege every time I want to adjust something.
Everything shows up correctly in game though moved/scaled blocks are reset to their original position/scale when reloading the machine. I tried in barren expanse right after launching the game to make sure the issue had nothing to do with multiverse.
*Edit: I found a work around. Moved blocks reset when reloading the machine however, blocks built at the desired rotation/location will not be affected by reloading. Unless there is a better work around that allows to save changes made to already placed blocks, it seems post place is now more of a precision place. Also, this is unimportant as it is only a visual issue but blocks do not get highlighted when selected. Slider values set with no bounds save correctly.


Last thing, do you know a way to save custom drag and mass values for any block? (Even if the only way is to add code in the .bsg I wouldn't mind because that would be extremely useful.)


is their a mod that allows me to clip objects when placing them, so I can place two objects inside of one another
Normally Building tools lets you do that (with the leftmost button) though it's not updated for 0.6. If you want to play the precedent version of the game you can download it from steam by right clicking Besiege then clicking "Properties>BETAS>previousbuild -". After that copy paste the Besiege folder and switch back the option in BETAS to current build to have both version of besiege on your PC. Launch the old version of the game from the "Besiege.exe" file.
 
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ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#48
I may be being dumb, but my scale doesn't save. So if I save with a tiny balloon, when loaded it is full size and will just clip and explode with other objects.

Also, as a bonus question because I am new to Besiege modding, is their a mod that allows me to clip objects when placing them, so I can place two objects inside of one another, then scale them down so that fit. Just curious. Cheers ♥.
That's strange, I wonder if they have changed the way scale is saved. If it's on multiverse then it might be on the host's side
 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#49
hey can anyone recommend any other stand alone mods? the ones provided are nice but I'm curios what else there is
There aren't any other for multiverse, these are just here until the modloader is updated, since it will take some time
 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#50
Thanks ITR! This will avoid having to launch a second instance of Besiege every time I want to adjust something.
Everything shows up correctly in game though moved/scaled blocks are reset to their original position/scale when reloading the machine. I tried in barren expanse right after launching the game to make sure the issue had nothing to do with multiverse.
*Edit: I found a work around. Moved blocks reset when reloading the machine however, blocks built at the desired rotation/location will not be affected by reloading. Unless there is a better work around that allows to save changes made to already placed blocks, it seems post place is now more of a precision place. Also, this is unimportant as it is only a visual issue but blocks do not get highlighted when selected. Slider values set with no bounds save correctly.


Last thing, do you know a way to save custom drag and mass values for any block? (Even if the only way is to add code in the .bsg I wouldn't mind because that would be extremely useful.)



Normally Building tools lets you do that (with the leftmost button) though it's not updated for 0.6. If you want to play the precedent version of the game you can download it from steam by right clicking Besiege then clicking "Properties>BETAS>previousbuild -". After that copy paste the Besiege folder and switch back the option in BETAS to current build to have both version of besiege on your PC. Launch the old version of the game from the "Besiege.exe" file.
Custom drag and mass could be added to the .bsg, but that would only be loadable on computers with the mod installed
 
#52
Hello everyone,
Everything worked for me well.
It may not be as clear as that, but everything is there.

Tutorial:
For the PostPlace Mod, (I understood by trying every key and option) You must check the 'choose block' box, then point any block, and press P.
Then, use U,I,O,J,K,L like you use Q,W,E,A,S,D to move the block. Check the 'rotate' box and use the same buttons to rotate the part.
NOTE: Your modified blocks won't be saved. The trick for this is to add another block, place/rotate it, then add the block you wanted to modify at first (like a propeller) on the block you just placed.
If you want to be precise, check the 'use fields' box and type the values you want in the HUD.

The NoBounds Mod allow you to type any value on weapons, wheels etc. (Even negative values!)

I don't know a single heck about the last one...

Fun trick!
If you go on the appdata of Besiege, (right click on the Besiege Icon, then 'open in folder') Besiege_Data > NpcNames,
you can open the list of names and surnames of soldiers, peasants, sheeps and chickens that appear in the game when they're killed.
(The surnames and first names of humans will be randomly associated)
You can open the texts, modify names, add some, close the texts, restart Besiege and they will appear in the game!

You're welcome
 
#53
this is the first time for me to use mods in besiege and i followed the instructions and all mods are working (except for pixali one didn't test it)
great forum and thanks bro keep up XD
 
#54
I have a bug in which if I save a creation with scaled parts, the scaled parts don't save, and when I spawn in the creation, they are the default size. Will there be a fix for this anytime soon?
 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#56
I have a bug in which if I save a creation with scaled parts, the scaled parts don't save, and when I spawn in the creation, they are the default size. Will there be a fix for this anytime soon?
I think that's a known bug, not sure about a fix, you'd have to ask @Lench on discord
 
#57
I have a bug in which if I save a creation with scaled parts, the scaled parts don't save, and when I spawn in the creation, they are the default size. Will there be a fix for this anytime soon?
Have you found a solution to this yet? Because i am having the same problem but cant find any answer anywhere.
 
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