TL;DR: Attaching a brace to anything that spins causes extra unwanted torque. This torque is NOT symmetrical across counter-rotating coaxial systems (making it impossible to create a coaxial helicopter that doesn't yaw unnecessarily [without active compensation, anyway].
Skip to post #8 for a better demonstration of the problem than the posts below.
Full version:
Make two machines like the pictures below. The only difference is that one of them has two additional unpowered wheels that are braced to the powered wheels (ignore the bit of brace on the side, that's just where the mouse cursor was).
Try both in simulation and see what happens.
The one with the unpowered wheels wheelies (despite having more weight on the front end).
This is very counter-intuitive. It feels like the addition of the extra unpowered wheels results in masses of torque being transmitted to the machine. The same thing happens with big, heavy machines; it almost seems independent of machine weight. It also happens with the large unpowered wheels.
It's not due to the extra weight of the unpowered wheels - if you replace them with ballasts, it doesn't wheelie.
It's not due to extra grip either, because the unpowered wheels lift off the floor during the wheelie. Plus, if you scale the unpowered wheels down with EasyScale so that they're not touching the floor, the problem persists.
Also, with the large wheels, the number of braces you use changes the severity of it - for example a single brace through the centre causes some effect, but 4 braces from the outer points of the powered wheel to the outer points of the unpowered wheel causes a huge effect.
If you play with this bug, you can actually make a machine that hovers one end purely based on torque...it's insane.
Can someone else confirm this bug? Or maybe explain what's going on?
Skip to post #8 for a better demonstration of the problem than the posts below.
Full version:
Make two machines like the pictures below. The only difference is that one of them has two additional unpowered wheels that are braced to the powered wheels (ignore the bit of brace on the side, that's just where the mouse cursor was).
Try both in simulation and see what happens.
The one with the unpowered wheels wheelies (despite having more weight on the front end).
This is very counter-intuitive. It feels like the addition of the extra unpowered wheels results in masses of torque being transmitted to the machine. The same thing happens with big, heavy machines; it almost seems independent of machine weight. It also happens with the large unpowered wheels.
It's not due to the extra weight of the unpowered wheels - if you replace them with ballasts, it doesn't wheelie.
It's not due to extra grip either, because the unpowered wheels lift off the floor during the wheelie. Plus, if you scale the unpowered wheels down with EasyScale so that they're not touching the floor, the problem persists.
Also, with the large wheels, the number of braces you use changes the severity of it - for example a single brace through the centre causes some effect, but 4 braces from the outer points of the powered wheel to the outer points of the unpowered wheel causes a huge effect.
If you play with this bug, you can actually make a machine that hovers one end purely based on torque...it's insane.
Can someone else confirm this bug? Or maybe explain what's going on?
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