Specific example of how insignia breaks when transformed

Transforming insignia doesn't work properly when they are deactivated, being moved for a duration and the transform event is triggered in an object that is not the insignia.

It seems to work fine if the insignia is the one triggering the event or if it is not deactivated.

I will not guarantee that it will work fine because I've had cases where I'm moving a group of objects with the same transform events that always move together but depending on how frequently I move them they move a different amount (even though the transform events are exactly the same). I still don't have a good clear example of this behavior but if you want it I can send you a few of my worlds where I tried to do something and I ran into way too many bugs to achieve my goal.