Update: Made it display colliders longer + you can now press ctrl+C on some specific gameobject to show it's collider
Update: Made sure it didn't leave stuff for long after deleting blocks. Fixed not applying options to new blocks placed.
Update: Fixed colliders sometimes not displaying when loading new machines.
Update: More bug-fixes, removed the cube that appears, and fixed sphere colliders being half the size of what they should be
Update: Fixed some issues that caused lag when using building tools. Should be quicker in general, and have fewer errors. Disabling and enabling the mod should fix any remaining errors. Thanks to @Redstoneman (was that the right one?) for helping with testing.
Shows the colliders of blocks, where the green colliders are the solid collider of the object, the red colliders are the triggers, and the orange are fire colliders.
Red spheres are usually the triggers that connect blocks to each other at game-start, while red squares are used to allow you to place blocks on that side. If there are no red squares, it usually uses the main green collider for that instead.
The fire colliders are where the solid part of a block on fire has to be within to light the block the fire collider belongs to on fire.
Note: The GUI and colliders don't show up before you place a block, and the visuals for the starting block collider is the wrong place.
Update: Made sure it didn't leave stuff for long after deleting blocks. Fixed not applying options to new blocks placed.
Update: Fixed colliders sometimes not displaying when loading new machines.
Update: More bug-fixes, removed the cube that appears, and fixed sphere colliders being half the size of what they should be
Update: Fixed some issues that caused lag when using building tools. Should be quicker in general, and have fewer errors. Disabling and enabling the mod should fix any remaining errors. Thanks to @Redstoneman (was that the right one?) for helping with testing.
Shows the colliders of blocks, where the green colliders are the solid collider of the object, the red colliders are the triggers, and the orange are fire colliders.
Red spheres are usually the triggers that connect blocks to each other at game-start, while red squares are used to allow you to place blocks on that side. If there are no red squares, it usually uses the main green collider for that instead.
The fire colliders are where the solid part of a block on fire has to be within to light the block the fire collider belongs to on fire.
Note: The GUI and colliders don't show up before you place a block, and the visuals for the starting block collider is the wrong place.
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