could it be possible to keep the locations of the explosion global as opposed to local if thats even possible. Right now I think when a bomb explodes it freezes the location relative the the box. I'm trying to make a supped up "chaff" launcher to hit missiles fired at an aircraft and I wouldn't care if the explosion freezes globally because you hardly every fly through the same spot twice and even if you do, not for long.
quick fix maybe?: create a action to scale the trigger to 0 during the script. This would let you trigger the script, scale it to nothing, destroy bomb and scale box back up after and hopefully it would stop triggering the script after everything has left the zone. You could try doing this through implementing acm for the sensor block maybe?
quick fix maybe?: create a action to scale the trigger to 0 during the script. This would let you trigger the script, scale it to nothing, destroy bomb and scale box back up after and hopefully it would stop triggering the script after everything has left the zone. You could try doing this through implementing acm for the sensor block maybe?
If you look for any other part of the missiles, like, if there's a grabber connected to them, or if you use ballasts instead of explosions, it probably would work.
I can make a thingy that activates the script whenever _anything_ enters the sensor, no matter if something is in it already or not, that might work for your purposes. As for ACM, what exactly do you have in mind?