Saving changes on object explorer onto a machine?

Sanpyr

Active Member
#1
is there a way to do it?
what I mean is, for example, I want to change a steering block to have limits.
so, I go into object explorer, and I change the necessary options so that it has limits:
upload_2017-11-12_10-50-10.png

and it works, but when I save and load the machine, it stops having limits.
so, is there a way to save the properties onto a machine? object explorer can do some cool stuff:
upload_2017-11-12_10-53-52.png

upload_2017-11-12_10-55-33.png

upload_2017-11-12_10-59-18.png
 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#2
If it's not stored in the save-file then changing it will have no effect outside the session you change it in
 

Sanpyr

Active Member
#3
If it's not stored in the save-file then changing it will have no effect outside the session you change it in
thanks for the response :)
is there a way to make it part of the save file, either through a mod or bsg editing?
i.e making sawblades respond to keys (it is a Boolean in the object explorer).
 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#4
thanks for the response :)
is there a way to make it part of the save file, either through a mod or bsg editing?
i.e making sawblades respond to keys (it is a Boolean in the object explorer).
A mod could do it, but then it would only work for people with the mod
 
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