Recoil compensation and gryos

#1
I'm building a tank in game attached below, thing is, I set the cannon power to 10, giving the gun a lot of recoil and the whole machine swings wildly, suspensions works well to abosrb the blast. But if I were to add gyros to stablize the cannon when aiming, what do you guys suggest?

T to increase track tension
C to fire
Q/E gun direction
R/F gun elevation
Arrow keys to move tank.
I suggest god mode and inf ammo turned on.




Attached Files
tank.bsg
 

Shade

Active Member
#2
10? Why did you need ten power just for a tank :p
Is that a tank or intercontinental artillery, lol
5 already goes straight to the stratosphere, are you trying to shoot the moon?
 
#3
Shade said:
10? Why did you need ten power just for a tank :p
Is that a tank or intercontinental artillery, lol
5 already goes straight to the stratosphere, are you trying to shoot the moon?
because having rounds that goes straight through stone buildings are fun!
 
#7
try using ropes for turret movement and elevation, can make supersmooth movement and dont make structure wobble.
 
#9
You should have better reinforcements. Try using sliders and braces to connect the end of the tracks to the turret. Place the sliders so that the longer part of the slider is vertical.
 
#10
Here is another version, but without the rope elevating gun, it stabilizes a bit quicker. But I have two problems:
1. How do you activate pistons in build mode?
2. Why do track links still break after invincibility is turned on?

Attached Files
tank-.bsg
 
Top