[OUTDATED] Water Mod 2 [Spaar`s Modloader]

Discussion in 'Besiege: Modding' started by TesseractCat, Aug 27, 2015.

  1. TesseractCat

    TesseractCat Member

    So, I decided to make a water mod that was more visually impressive and was updated to the latest modloader without bugs, so here it is!

    This mod is not as feature full as the original water mod, however it's gonna be updated soon.

    Use the command "WaterHeight" to adjust the water height, the default value is 10

    Installation:
    1. Install spaar's modloader BETA.
    2. Drag the WaterMod2.dll into your mods folder
    3. Drag the Water.unity3d.dll file into your resources folder inside of your mods folder

    Changelog:
    0.1 - Inital Release
    0.2 - Updated for reasons I don't want to explain
    0.3 - Improved water physics and stuff!

    Image:
    [​IMG]



    Attached Files
    Water.unity3d.dll
    WaterMod2.dll
     
  2. FBSoldier

    FBSoldier New Member

    Wow, that's beautiful.
    But does it lag?
    'cause I'm not using very powerful hardware here.
     
  3. TesseractCat

    TesseractCat Member

    It doesn't lag very much, (it works on my laptop :-D).
     
  4. FBSoldier

    FBSoldier New Member

  5. Deptune

    Deptune New Member

    OH MY XXXX XXX :O
    You made it, you made it........

    T-Cat, you are kicking the Dev's ass, lol......Just joking
     
  6. Deptune

    Deptune New Member

    Von …… I again suggest that please consider a way to hire T-cat into dev group...Maybe an unofficial way that can bypass the age limit?
     
  7. TesseractCat

    TesseractCat Member

    Thanks for your appreciation of my work! :)

    Although some of the credit has to go to ITR because he helped me get the water physics working :-D.
     
  8. Deptune

    Deptune New Member

    By the way, looking forward to your updated Water Mod 2 with the features that Water Mod 1 has :)
    ITR might share you some tips on this .....
     
  9. Deptune

    Deptune New Member

    Oh yes, please don't enable the rust feature in default XD
     
  10. Deptune

    Deptune New Member

    Cool! Didn't even notice you replied to my post.
    Thank you and ITR and other respected modders for making Besiege so fantastic, our joy derived from you guys when there is no updating scheduals XD
     
  11. nymda

    nymda New Member

    i cant get it to work, is there a key i need to press to get water to appear or what? im really confused.
     
  12. ITR

    ITR l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ Staff Member

    Are you sure you're using the right version of the modloader? Also, when you press ctrl+k, do you get any exceptions?
     
  13. Redstoneman

    Redstoneman Member

    Same problem here. Copied both files to their directories, nothing happened. No UI, nuthin'.
     
  14. Redstoneman

    Redstoneman Member

    The console spams with "NullReferenceException: Object reference not set to an instance of an object"
     
  15. ITR

    ITR l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ Staff Member

    Is there an error to the left of the NullReferenceException? Can you click that and see if more stuff pops up, then post it here?
     
  16. Redstoneman

    Redstoneman Member

    All I see is this: [​IMG]
    So I assume there is no error to the left of it. I think >.>
     
  17. nymda

    nymda New Member

    i get "NullReferenceException: Object reference not set to an instance of an object" over and over, theres nothing to the left of it, just that.
     
  18. Redstoneman

    Redstoneman Member

    Nevermind. The mod worked, I realised I put stuff in wrong places.

    Could you guys, and by that I mean TesseractCat and Spaar, be a little more precise about where to put what? There are two Resource folders when you use the beta modloader and it can confuse a lot of people.
     
  19. Could it be possible to add waves? O_O
     
  20. ITR

    ITR l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ Staff Member

    You don't have the correct resources installed
     

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