Multiple map sizes for MV maps!

#1
The current MV map (2k by 2k) is too small. Not for levels but for pvp etc. I am aware of the custom scene mod, however it has too many problems (cannonballs disappearing, console errors, not having a border at all) to be an acceptable fix. Even being able to choose between the 2k^2 and 4k^2 map borders would be enough. currently you can cross the entire map from corner to corner in about 4 sec. with a machine that is still controllable (in vanilla). This means you have to constantly avoid the borders of the map. I have no clue how easy/difficult this would be to implement but i hope to see it one day.
[edit:]
to specify, about 100 km/h is the fastest i've been able to fly without big issues, but most machines ppl bring to mv seem to be faster than that, making mine underpowered in actual pvp.
 

ITR

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Staff member
#2
When you reach high numbers you'll have problems with floating point imprecision, so that wouldn't work. You could make a map that moved the map so it stayed centered around you, but that wouldn't work well with multiplayer.

I guess a map that teleported you to the other side whenever you reached a certain point could work, though it might mess with connections unless something like with the portal gun mod is done.
 
#4
When you reach high numbers you'll have problems with floating point imprecision, so that wouldn't work. You could make a map that moved the map so it stayed centered around you, but that wouldn't work well with multiplayer.

I guess a map that teleported you to the other side whenever you reached a certain point could work, though it might mess with connections unless something like with the portal gun mod is done.
Continuing on what i said before, i had an idea for how this could be implemented maybe. (at least partially) Is it possible to teleport the entire machine as one, similar to when you load a machine into play, but keeping the velocity?
 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#5
But only 20x20 km (example) will not cause that issue.
2^(log2(20000)-23) = 0.00238418579 precision
There may also be additional problems with the netcode for multiplayer, I don't know how it's implemented, so there may be some additional friction there.

Continuing on what i said before, i had an idea for how this could be implemented maybe. (at least partially) Is it possible to teleport the entire machine as one, similar to when you load a machine into play, but keeping the velocity?
Should be possible, I think
 
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