Modding Discussion ‣ FAQ, QA and Discussion

#1
This thread is still a WIP and a stub. More information will come shortly.

Introduction
This thread is the place for discussing Besiege modding. It's a perfect place to ask questions, discuss and showcase anything related to modding.
Eventually, this thread will contain information on how to install mods, creating mods and FAQ for modding questions.

Installing mods
Check out ITR's mod installation tutorial.

Creating mods
Check out spaar's mod creation tutorial.

Frequently Asked Questions
Ask questions and the most common ones will arrive here!
 

zodium

New Member
#2
You can put my guide to angled blocks in the Creating mods section as a guide to modding IL.

Current quickguide to installing mods: Back up the original file, download the modded file, then replace the original with the modded.
 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#3
Does anybody know if the blocks use rigidbody for their physics? Because it lets me access the rigidbody component without ignoring the code, but when I use rigidbodyconstraints nothing happens. Anybody know what script might be used instead?
 
#4
I'm pretty sure they use RigidBody. Two reasons: First, I have never seen another script attached to one of those objects that might be a replacement. Second, the rigidbodys mass property for example seems to correlate with the actual weights of blocks. Not sure why your Rigidbody constraints aren't working, never used those.
 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#5
We should have a sub-subforum for questions about modding, or a sub-subforum for mods, so people easily can see what's mods and what's other kinds of threads
 

Von

Administrator
Staff member
#7
I've set up the modding group, PM me if I missed you.

Also added a board for published mods as suggested.
 

zodium

New Member
#8
Von, pretty please stop listening to powerusers suggesting to add more and more subforums. No one except powerusers ever check subforums. Also, please merge all subforums back into their main forums. :v

There's basically no good reason to have public subforums at all until we're rocking at least 10,000 active users, they do nothing but hide forum content from 90% of the userbase.
 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#9
zodium said:
Von, pretty please stop listening to powerusers suggesting to add more and more subforums. No one except powerusers ever check subforums. Also, please merge all subforums back into their main forums. :v

There's basically no good reason to have public subforums at all until we're rocking at least 10,000 active users, they do nothing but hide forum content from 90% of the userbase.
Modding probably does need subforums though, though I think having a subforum for discussions would be better. The average user wouldn't look after modding-discussions anyways, so then it wouldn't matter if they didn't bother check in a sub-forum. And the mods would be upfront and easily accessible for anyone
 

zodium

New Member
#10
Given current activity, modding definitely doesn't need subforums, nor does any forum. It's a costly solution (from a user convenience POV) for a problem that doesn't exist and for all we know may not ever exist. I can't believe anyone is struggling to keep up with the current activity in the modding forum, at least.
 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#11
But in case a lot of mods actually did come, it would be annoying to have to sort them manually. And as I said, the average user wouldn't care about modding discussions, so it wouldn't be that much of an inconvenience. Personally I would rather know what's what when I look at the forum, but since the mods have version numbers in their title I guess it doesn't matter
 

zodium

New Member
#12
In case a lot of mods actually did come, a subforum could be implemented in response to the concrete situation. In the actual situation, it is both unhelpful and actively harming the user experience. (As a rule of thumb, each nesting level costs you 80% of your users.)
 
#13
I can agree that it might be better to wait with the subforums, but to be honest I have trouble believing the 80%. I mean, if users are looking for mods, either on the start page they'll see "Published Mods" and click there directly, or they'll come to the normal modding forum and see the "Published Mods" link prominently displayed at the top there, don't you think ?
 

zodium

New Member
#14
It's just a web development rule of thumb I learned many years ago. It isn't really about whether you really lose 80 or 50 or 20%, but that each additional hierarchical level incurs a significant cost in the user experience, and by extension a cost in activity. It's natural for web developers to want to organize and shape activity, but it's also natural to focus on the potential benefits ("later on, user activity might grow beyond what the current organization can facilitate") while neglecting the concrete costs ("increased complexity impedes user activity and growth").
 
#15
That makes sense. I guess it's also quite easy to underestimate the cost because personally, I just think it's more organized and not really more complex. But I suppose that I'm not exactly the average mod user, so that's not a great measure of the cost.
 

Von

Administrator
Staff member
#16
zodium said:
Von, pretty please stop listening to powerusers suggesting to add more and more subforums. No one except powerusers ever check subforums. Also, please merge all subforums back into their main forums. :v

There's basically no good reason to have public subforums at all until we're rocking at least 10,000 active users, they do nothing but hide forum content from 90% of the userbase.
I'll admit that I may have jumped on this a bit early, I guess it was my OCD side kicking in, may change the modding section back. A topic with links to each project would suffice, I'm sure.
However I stand by the decision to sub out the war machine's section, it is the most active section of the forum and when we close out the old site we'll be looking at a very busy section with a lot of posts. I want to avoid people's creations being lost in the posting frenzy, being forced to bump their topic, which we've seen on the old forum.
 
#17
I have noticed when using mods that include sliders, they don't save when opening up your project. Is there any way the slider state can be saved similar to the slider state of a wheel?
 
#18
Von said:
I'll admit that I may have jumped on this a bit early, I guess it was my OCD side kicking in, may change the modding section back. A topic with links to each project would suffice, I'm sure.
However I stand by the decision to sub out the war machine's section, it is the most active section of the forum and when we close out the old site we'll be looking at a very busy section with a lot of posts. I want to avoid people's creations being lost in the posting frenzy, being forced to bump their topic, which we've seen on the old forum.
Well, thanks for the response, Von. I sympathize with the desire to keep up with WM activity, but I obviously disagree with going about it in this way. The fundamental problem here is that the community produces content at a faster rate than the forums can facilitate consuming it. Splitting a forum up into five different subforums will prevent the problem of people bumping their posts, but it doesn't do that by making the large stream of content easier for the users to consume, or by otherwise facilitating anything. Rather, it does so by making the large stream of content more difficult to distribute, and especially to consume (5 forums vs. 1 forum).

Personally, I just use Reddit for creations now unless I'm looking for something specific, because the structure here facilitates storage rather than consumption. I still check every forum besides War Machines, though. On the other hand, vB doesn't really offer a good solution for this either way, so maybe this was always going to happen given that Spiderling likely can't afford a web developer. In any case, users still seem to be growing on a daily basis (impressively so, tbh) and the problem will presumably only increase from here, so I hope you have a scalable long-term solution on the drawing board.

Maybe contact the besiegedownloads.com guy? You could probably flat out negotiate it off him and pay him a modest sum for support on an independent basis, since he's already made it just to make it, then integrate the functionality on your site here. I know Paradox actually brought on the Wiki maintainer full time to great success, so that might be something to think about (buying besiegedownloads and support, that is, not full time).
 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#19
Is there any chance we'll get a modding API?
 
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