On the note of cogs, it drives me insane that the strength behind them is not independent of their speed.
Some motors are really slow but really powerful, and not being able to recreate that, makes clockwork almost impossible, especially if you're trying to make automatrons. If you have something alternating incredibly slowly, it gets too weak to actually perform its function, at the same time.
Is there any way a mod could find a work-around for this? Are the physics there, behind the scenes, to be interacted with?