Machines with suspensions and braces causes the camera to shift when a simulation is started

The title is a bit of a mouthful, but it's my best attempt at keeping it brief yet informative.

OS: Windows 10 Home
CPU: Intel Core i5-6200U
GPU: NVidia 940M
Game Version: V0.66.0-7835

The title says it all. Placing the brace in certain places will cause the bug to happen. It's kind of unpredictable, but it will always cause the camera to shift if placed in that location. The center of mass of the machine could be right in the middle but the camera would shift to about a block adjacent to the starting block. It doesn't matter on which block I start placing the brace, if I enable mirroring... It always happens. Resetting the camera doesn't fix it, the only way to "fix" it is to focus on a block.

Included in this post is a machine that causes the bug to happen.

EDIT: I forgot to mention another fix, which is to remove certain suspension blocks, starting the simulation, then replace the blocks and it is fixed until the machine is loaded again.


Last edited: