KeepBlockPlacement [Besiege 0.32+]

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#1
Makes it so blocks move to wherever they were when you stopped the simulation.
To disable, write "TeleportOnSimulationEnd false" into the console.
To undo, write "TimeMachine 1" into the console.

To install, install Spaar's Modloader, and put the dll at the end of this post into the "Mods" folder.
 

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ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#4
Can you give some feedback? Like, what can be done better/differently?
 
#5
Ok, it's just that I never used your console before so i need some time to test it.
But my first comment will be that i'm not a big fun to make things in the console so maybe the first step will be to make some GUI... maybe you can assign this commands to some simple buttons. What do you think?
 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#6
Well, the console isn't really needed, so I'm not sure
 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#8
wang_w571 said:
Not working well with string and winch ropes
maybe record the two position values , too?
Oh, I'll add that, along with an option for velocity in a future update
 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#10
Updated to v0.32, could have a lot of bugs that I've missed though, I don't really know how the code works
 
#11
so for example theres this person who makes epic transformers. one of their transformers starts off as a vehicle, if I transformed it, and it would still keep block placement, when pausing, would it save as that position? I havent tried it and I Dont want to so I can clarify with you if that's ok, thanks LTR and sorry for bothering you :)
 
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