Improving Logic Blocks (Version 1.0)


New Member
I will state my thoughts on improving logical blocks.

1) Sensor. Add the ability to select the type of detection area (conical, rectangular). By analogy with the grabber, add a selection of objects for interaction or non-interaction (static objects, details of their own mechanism).

2) Logic gate. Add the ability to immediately invert one or both input signals in the block settings so as not to resort to intermediate logic gates. Add not only keystrokes as input signals, but also directly select the logical element from which the signal will be taken. This block relationship will be displayed graphically. This will allow you to clearly see the connection between the logical blocks and it is easier to create complex logic circuits (it is very difficult to keep many abstract input buttons in your head).

(translated using google translator, I hope the translation is correct)


Active Member
In general, blocks like logic gates, sensors, etc should have the ability to output a key either to ALL blocks, or locally to specific blocks, kinda like how
events work in the level editor.
I think you should be able to connect logic gates with wires. When I’m making complex logic I quickly find that I run out of the ~100 keys on the keyboard.