How would multyplayer work...

#1
This is what I came up with. I was thinking of making multyplaer races, or battles, but when I taught about it, I saw that you can make absoultely anything, and it would be to unblanced, cause if you used all item that game has to offer, people would make 100%+flametrower and other guy wood car, who do you think will win?

So you give blocks, so its balanced. So battle starts with idk, 3 minutes of building car, with given blocks (lets say: 20 wood, 4 wheels, 2 sterings, 4 spikes..?).

Hope you liked idea, I would realy enyoy this, please coment on this!!!
 

ITR

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Staff member
#2
Besiege_This! did something like this, though he had to control both machines.
There was some planning in making something like this with the sensor mod, but that stopped due to the v0.3 update.
 
#4
Besiege_This! did something like this, though he had to control both machines.
There was some planning in making something like this with the sensor mod, but that stopped due to the v0.3 update.
I have tried to build 2 machines, and have fight with 2 friends, it was realy fun. We placed our cars on high ground, next to statue on original sandbox, and we were pussing each other off the edge. I realy liked it, so if they were intendeg to do this, they should countinue. :D
 
#5
I have tried to build 2 machines, and have fight with 2 friends, it was realy fun. We placed our cars on high ground, next to statue on original sandbox, and we were pussing each other off the edge. I realy liked it, so if they were intendeg to do this, they should countinue. :D
Kind of like the sumo gamemode on Terra Tech!
 
#7
Having a limit makes sense, it means that you have to think when building. Flamethrowers definitely should not be allowed. The blocks that you can use should be different each time so you can't just use the same vehicle every time.
 
#12
My recommendations:

Hosts create rooms and pick limitations on modding and parts limitations. Players who join the game can import any machine that fits the host's guidelines, or can create a machine while waiting for the game to start. Once all players are ready and the game loads, players have a predetermined amount of time to edit their machine before the game starts.

Demolition mode
: Each players creation must include 4 "Key Blocks". Key Blocks which burn or move XX distance away from the starting block are considered lost. 1 Key Block can be lost without penalty. If 2 or more Key Blocks are lost, that player is "out" and enters spectator mode until the match ends. This is a simple but definitive way of detecting when a machine has been destroyed.

Race: The host sets a number of checkpoints which players must reach in sequence. The first player to complete X laps wins.

(optional feature for all modes) Respawn: When a player is "out", a respawn countdown starts for that player. When the count reaches zero, the game removes all blocks previously loaded by that player from the game (to minimize lag) then reloads their machine from the starting point again.
 
#13
I like your recommendations garret and to add in your Demolition mode: The key blocks should be protected by something sturdy but it cannot touch any metal or blocks that are virtually invincible and the starter block, I think that if it hits the ground its a lose and in the Demo mode there should be a height limit so people wont make impossibly large towers.
 
#14
I have tried to build 2 machines, and have fight with 2 friends, it was realy fun. We placed our cars on high ground, next to statue on original sandbox, and we were pussing each other off the edge. I realy liked it, so if they were intendeg to do this, they should countinue. :D
Can I play with you? sorry if my reply is late and I might sound like a loner too :p
 
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