Going outside skybox by changing camera position

Discussion in 'Besiege: Bug Reports' started by Wizard Marcos, Jul 12, 2017.

  1. Wizard Marcos

    Wizard Marcos New Member

    So I was building something, and since that thing can separate, I set the timescale to 0% while I centered my view on another block (that was already far away). To my surprise, the sky looked much closer than in should.

    So, basically, it doesn't update the position of the skybox (actually it's more like a sphere?) when the timescale is set to 0, so if 2 blocks are very far away from each other, you can actually go outside of it.

    Here's an album: http://imgur.com/a/qCt6S
     
  2. ITR

    ITR l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ Staff Member

    That's interesting, and also something that sounds like a bug in Unity
     
  3. Wizard Marcos

    Wizard Marcos New Member

    Yeah. I had something similar happen when I was working with Unity. Updating the position outside the update method should solve that maybe?
     
  4. ITR

    ITR l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ Staff Member

    IIRC, the skybox is tied to how the camera renders, and doesn't actually have a physical location, but I could be wrong.
     

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