Fully Functional Clock

Well. Technically it's fully functional. The second hand spins at an average of exactly 1/12th the rate of the minute hand, which spins at an average of exactly 1/60th the rate of the second hand. The fact that trying to read the time at any specific instant is wildly inaccurate is unimportant, right?

Attached Files
clock .bsg


Staff member
Well, now we have that
we could edit the .bsg file and reduce the speed of the drive gears down even farther. In the save file I believe the number for sliders goes 8 places behind the decimal instead of 2
if you manually input the number in game then you can go down 8 places; it will "snap back" to .01 or 0 but it actually records the other value.
:) lol nice....probably much more efficient using a fixed drive gear than that jalopy of a contraption that I tagged you in when I hinted at a clock before.