On the mining site map. When I shoot a boulder with a cannon the boulder goes where one would expect. If I throw a bomb at it, the explosion doesn't push it but rather pulls it in the wrong direction.
Can't explain it very well and putting randomosity(?) aside, friction and torque are arguing with each other somehow hence glitching/improper dynamics occur. Have to see the new engine and then maybe I'll put my head around it. I have a rough guess it's from undersampling of the algorithms which describe the differential equations. That's a PhysX issue anyway and its new version has a chance to account for it. If Nvidia devs have done what they ought to of course... Or whateva.
Can't explain it very well and putting randomosity(?) aside, friction and torque are arguing with each other somehow hence glitching/improper dynamics occur. Have to see the new engine and then maybe I'll put my head around it. I have a rough guess it's from undersampling of the algorithms which describe the differential equations. That's a PhysX issue anyway and its new version has a chance to account for it. If Nvidia devs have done what they ought to of course... Or whateva.