Exploding Cannonball And Arrow Aftereffect Mod[V0.45a][V0.4.0]

#65
I dont know much about scripting mods in Besiege , there is a way to bypass ? or a slight change on how the mod works ?
I understand that the cannon and the projectiles are 2 differents object that arent really linked.
It is possible that the cannon define the bullet when it fire ? like when the bullet it's created it "ask" the cannon about the parameters ?
 
#66
I dont know much about scripting mods in Besiege , there is a way to bypass ? or a slight change on how the mod works ?
I understand that the cannon and the projectiles are 2 differents object that arent really linked.
It is possible that the cannon define the bullet when it fire ? like when the bullet it's created it "ask" the cannon about the parameters ?
It might be possible. I've heard people done that, but not in mod form.
 
#69
Do you know a command to remove the recoil of the canon ? besause when im using the canon with an high power ( x10 for example ), the canon just break to the machine. if there isn't any commands, can you add a function to remove the recoil ?
 
#70
Do you know a command to remove the recoil of the canon ? besause when im using the canon with an high power ( x10 for example ), the canon just break to the machine. if there isn't any commands, can you add a function to remove the recoil ?
I would suggest suspension to handle most of the recoil.
 
#77
Trail Example:

Created by T-Cat (Why do you have to make your name so long :( Maintained by @MaxTCC )( And I totally rewrote this mod XD)
Thanks @Lench for improvements and optimizations!

-0.3.7 More adjustion options for cannon ball trail
-0.3.5 Added Cannon ball trail function.

Can set from Key Mapper.
github: https://github.com/wangw571/Besiege-Exploding-CannonBall-Mod
I can't make both cannons have a different explosion type, like 1 is bomb and the other is grenade or rocket or something. can you fix this it's kind of annoying thanks
 
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