For ones don't use a 3D editing software and want to create your own skin pack with new textures.
Before I learnt how to use the 3D software Blender, I had a hard time figuring out the where the model maps to the texture image.
So I used Blender to get all the blocks' Texture Mappings (UV layout) for you!
Except those blocks:
mess: the mapping is a mess, just give it a overall texture
NOTE:
If you're not going to change the models (.obj files), you can make the game faster by deleting those .obj files. It will load the default models with your texture.
The image editing software used in the tutorial is Paint.NET. It's free.
How To Use Them:
Before I learnt how to use the 3D software Blender, I had a hard time figuring out the where the model maps to the texture image.
So I used Blender to get all the blocks' Texture Mappings (UV layout) for you!
Except those blocks:
- balloon --- I don't know how to get the right mapping
- bomb --- mess
- bomb holder --- mess
- decoupler --- obvious
- double wooden block --- obvious
- hinge --- obvious
- piston --- obvious
- single wooden block --- obvious
- spike --- mess
- spinning block --- obvious
- steering block --- obvious
- suspension --- obvious
mess: the mapping is a mess, just give it a overall texture
NOTE:
If you're not going to change the models (.obj files), you can make the game faster by deleting those .obj files. It will load the default models with your texture.
The image editing software used in the tutorial is Paint.NET. It's free.
How To Use Them:
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