Decouplers

Bio-4

New Member
#1
hey, I can't find anything related so I'll just make a new topic. is it hard to add a function, or create a mod, to modify a decoupler's detaching power?
 
#2
Depends, saying that the decoupler has no variables at all, it can be hard, but it's similiar to the rocket thrusters, where flame throwers had no variable.
 
#3
Mohab The Boss said:
Depends, saying that the decoupler has no variables at all, it can be hard, but it's similiar to the rocket thrusters, where flame throwers had no variable.

Actually, if you look at a bsg file, every block has a number and two key bindings associated with it, even if they're not active in the game. The default number is '1', and the default key bindings are 'a' and 'b'.
 

ITR

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Staff member
#4
It's really easy, think I actually did that once.
 
#5
I think i brought up the decoupler power subject up in the harpoon suggestion thread.
I don't think it can be made into a mod since there is no possible way according to mohab, but it should be highly suggested to the devs.
 
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