CPU utilization failure (I guess)

#1
Besige only uses half a thread from 12 threadso_O,
thats kinda a waste of System resourses if you ask me... I tested this on a mid creation (~500 blocks) where i could only archive minimum FPS (about 10) while my GPU had so fucking little to render that it had a workload of 0% because I pulled all the graphics settings down low to avoid my RX 580 bottlenecking (nope).
Couldnt the physics calculation be performed in parallel, or just use 100% of one thread. Like cmon please?
Unbenannt.png


My build consists of an Ryzen 1600 @ 3.8GHz and a RX 580 @1500MHz, plus 2888MHz DDR4 RAM
 
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#5
Unity/PhysX handles the physics, though IIRC it uses some threading for the physics since unity 5. I don't remember the details though, or if it calculates anything on the GPU, but I think this article is about it? https://blogs.unity3d.com/2014/07/08/high-performance-physics-in-unity-5/

What graphics card do you have?
I've got an RX 580, besige doesn't use much of its computing power while playing besige my system was never under any thing like a heavy load.
I also disabled SMT (AMDs Hyperthreading) which boosted my avg FPS in CSGO from 300 to about 350. Edit: but it had no effect on besige.

My GPU fire mark score is 5200 and my CPU (Physics) score in Time Spy is 5400 (OCed)
 

ITR

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#6
I've got an RX 580, besige doesn't use much of its computing power while playing besige my system was never under any thing like a heavy load.
I also disabled SMT (AMDs Hyperthreading) which boosted my avg FPS in CSGO from 300 to about 350. Edit: but it had no effect on besige.

My GPU fire mark score is 5200 and my CPU (Physics) score in Time Spy is 5400 (OCed)
idk then, sorry
 
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