Contest: Besiege CombatBots Multiverse (Now with arena!)

What do you think about this contest?

  • Dont like it

    Votes: 0 0.0%
  • Boring

    Votes: 0 0.0%
  • YES FINALLY

    Votes: 0 0.0%

  • Total voters
    13
#1
Dear Besiege players!


I have an amazing idea and i hope people will join!
I have been building Battlebots in besiege for a long time now and I now have a total of 66 robots which are all super though and have very strong weapons. I used to fight them against each other by giving them the same controls, it is great fun but now that the multiverse update will arrive in a few months I want to fight other people’s bots. And start a Battlebot Community in besiege!

So how about a big battlebot contest in besiege!

To give you all an idea of the bots and the fights i created this amazing video. (I’m not that good with video editing but it gives a great idea of the Bots that should join and the fights that will be done )

BesiegeCombatBots ChampionShip


I designed regulations for the fights and the bots based on the way I used to fight them and based on regulations from well known shows like BattleBots and Robot Wars.


Besiege Battlebots / Combat Robots

The main aspect in this will be realistic mechanical fighting robots with the use of constructed weapons like hammers, saws, spinners, flippers or whatever you come up with.
Inspired by BattleBots, Robot Wars and Combots. You can recreate existing bots or (ADVISED) build your own to tear you opponent apart!
Player VS Player in the multiverse.

Restrictions for the bots:
  • Max weight: 250 BS (Balloon Strength) (Balloon, zero string length and 250 power should lift the machine).
  • Max size: somewhere near the bounding Box, u may go bigger but dont exaggerate.
  • Max blocks: 300 blocks
  • Min blocks: 100 blocks


Mods allowed to be used: No-Bounds mod, Scaling mod, All types of building tools. See restrictions down below.

Drive:
The bot can use any kind of movement as long as it moves in a controlled manner.
Flying is not allowed. (Sorry aircraft folks).
A bot may go as fast as you want but know your are fighting in an arena with big hard walls ;)

Weapons:
Weapons may not do damage by destroying themselves.
Weapons may use small projectiles. (lets say 20% of the total weight)

Blocks:
Not Allowed:
  • Bombs
  • Flame throwers
  • Any Firesource
  • Pinblocks
  • Balloons
  • Sticky braces

Block Limits: (These are the maximum values. Negative values are not allowed)
  • Spring: 20
  • Cannon: 20
  • Flying block: 20, No more than 4 per bot.
  • Grabbers: Can only grab the other bot for 10 seconds. Otherwise the opponent wins.
  • Vacuum: 10 Can only grab the other bot for 10 seconds. Otherwise the opponent wins.
  • Shrapnellcanon: 10
  • Ballast: min 0.1 max 20
  • Rope winch: 20
  • Rocket: Spring charge Max: 10, thrust: 10
  • Watercannons: -100 and no positive values, weapons using this block must stay attached.

Wheels, saws, steering blocks, hinges, cogs and the drill have no boundaries. And weapons using them may not destroy themselves.

Scaling:
You may scale a block in every direction from 0.5 to 20

The Arena:
The fights will be in serveral arenas!

The Besiege CombatBot Arena:
http://steamcommunity.com/sharedfiles/filedetails/?id=1228631956

Besiege_12_11_2017_11_09_01.png


It has various hazards!

The robot wars Floor Flipper!
Besiege_12_11_2017_11_14_54.png

The Spike Pit!
Besiege_12_11_2017_11_16_09.png

And some more...

The arena has some low edges to make it easier to be trown out of the arena, followed by total destruction!

The BattleBox:
http://steamcommunity.com/sharedfiles/filedetails/?id=1244161167

downloadfile.jpg


I have put lots of time in building this beast, hope you like it.

More to come!



Rules during the fight:
  • 3 or 5 Minute matches.

You win the battle when you:
  • have destroyed 50% of your oponent
  • have trown your opponents out of the arena
  • have the highest health left after the time has ran out
  • are still moving around and your oponnent is not
  • when your oponent disconnects

IF YOU ARE IN START BUILDING YOUR COMBATBOT!!!


How do I join?

Post here or
Mail to doctordoylegaming@gmail.com, (if you want to keep your machine classified aka Not downloadable for everyone)

include:
  • Botname:
  • Amount of blocks:
  • Weight: (Hook it up to a balloon, zero rope, vary the lift, see at which value the bot starts to float in mid air)
  • The main weapon(s):
  • Aditional weapon stats: (Weight, speed, whatever you want to share)
  • The drive system:
  • Top speed:
  • Short summary of the bot and features:
  • Advantages:
  • Disadvantages:


Dont forget to add one or more pictures!


Final note: All bots will be judged if they are okay to join. Upload it somewhere and share the link in this post together with a screenshot of it!

Wait I want to update my bot, how do i do?
Email to doctordoylegaming@gmail.com
Or post here!

What happens with my bot?
Your bot will be put in an open database in googledrive. You may join with more than one bot but you may only use one in a single tournament.

The bots will have grades from 0 to 100 for their control, weapons, defense, reliability and agility. These points are summed and make up the seed of the bot.
The grades are based on the bot with the highest ranking in that catagory.
For instance: The bot with the strongest weapon will get 100 points and the rest of the bots will be ranked below 100. If a bot with a stronger weapon joins then that bot will take 100 and the rest is ranked beneath.

What are the ranks based of?

Weapons: How much damage is done by a single attack.
Control: How well can the bot control the opponent without doing (major) damage.
Defence: How well can the bot take hits form the opponent without breaking.
Reliability: How often does a bot fail
Agility: Based on speed and turning rates


In the database the fights will be listed with amounts of wins, losses and further nominations.

OFFICIAL BOT DATABASE:
https://docs.google.com/spreadsheets/d/1nOZrSXq2AAowf7U0NpEeKVqlYOvAthEnETyVb49G_OA/edit?usp=sharing


Final notes:
Let me know what you think or if you have improvements, they are totally welcome!

If you want to set this up with me or help me then please mail to doctordoylegaming@gmail.com, I can always use help with this and I would really like to make this something big!

For inspiration:

And checkout the arena!
http://steamcommunity.com/sharedfiles/filedetails/?id=1228631956

Update 1
Slight improvements on block limits
Banned projectiles

Update 2
Redefined all of the rules. (Thanks to Algae and ITR)

Update 3
Projectiles allowed
Ballast: min 0.1

Update 4
100 M/s topspeed for bots. After some testing i thought it was not too overpowered and actually very fun.
Automatic weapons allowed. (Saw can only be used automatic haha)

Update 5
Rockets allowed: Spring charge Max=10, thrust=10
Added bot application

Update 6
Application email to keep bots classified (Not downloadable for everyone)
Added database
Added ranking criteria

update 7
Multiverse is out and the arena is added
lots of updated criteria, more freedom, less rules
 

Attachments

Last edited:

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#2
Sounds interesting! I'll give it a try, I think.

By max-weight, do you mean that a balloon with 250BS would have to be able to lift it?
And what are the rules for slider-values? Are any-no-bounds-able values allowed as long as it's not more than 10-cannon-power and can't make the machine have a speed higher than 100 m/s? (Since that sounds a bit abuseable)
 
#5
First off: YAY! Another player playing battlebots in singleplayer :) There's loads of people who enjoy this.

Secondly: I'm sorry, but I'm not a huge fan of the rules.

Why NO MODS (or at least strict rules on NoBounds usage and definitely no scaling) is a good rule: If you allow scaling and nobounds, there's gonna be tons of weird shit. Scaling would also allow for all kinds of hidden stuff, and since blockcount doesn't matter, you can just put tiny balloons in your creations to reduce the weight. Also, look up Neon's creations on the workshop. He finds the strongest weapons using scaling and nobounds.

Why VANILLA without bombs isn't a good idea: This reddit tourney was fun and all, but lacked proper destruction. https://www.reddit.com/r/Besiege/comments/4ar7ud/besiege_battle_bot_series/d146ph9/
Also, with Multiplayer, bombs will be harder to hit, so they not only look fun, but are fun to play with/against as you'll need all your driver skills.

Best rules I've seen were for the tourney by FrizB/Besiege This that he never got around to doing. I can't find the rules right now, but I'll look them up on the slack. They were along the lines of:

-Bounding Box
-100-200 blocks
-Vanilla (aka could be made in vanilla, it's fine if you use mdos to move blocks 0.1, 0.25 or whatever increment you can prove is possible in vanilla)
-No flying (running away fights wouldn't be fun)
-No big projectiles, weapons must stay attached. This rule can be amended so the host can say which weapons are okay and which are not, since not allowing any projectiles isn't that much fun, but allowing really big kamikzae like projectiles isn't fun either.
-No sticky braces. They turn the battles into stalemates. See this video for reference: (Neutex was genius for using them, audience just didn't seem to like two bots glued together in a slow wrestling like match)

Just my thoughts on the subject. I'd be really happy in participating in any tourny, but if I don't like the rules I'll either exploit the fuck out of them or not join. Have fun either way!

(Just realised this comment makes it seem like I think I'm the grandmaster of battlebots and get to correct anyone because I'm awesome. Which is not what I'm trying to do. I've just seen that the more tourneys we have the better the rules usually get, if you look back at the mistakes of past tourneys, which is why I wanted to link old tourneys that were great fun but could be better in regards to rules.)
 
#6
Thank you for the feedback algae!

You pointed out somthing I did not really think of, great abuse of the scaling mod.

I will redefine some rules as this will lead to madman things hahaha.

I am going to limit the no bounds mod on certain blocks and I think I will restrict scaling to only ballasts and wheels. Big wheels are fun hehe.

I personally also think 400 blocks is a bit too much. Ill change that in 100 to 250 or somthing.

TOTALL AGREE ON THE WEAPONS
No projectiles is a very smart one. And yeah well bombs just burn wheels and having your wheels burnt in the first shot sucks. Ill post some new rules tommorrow, then we can accomplish the best rules wich allow fun and destruction but not make it too much. Im trying to do it in a way that we end up with realistic battlebots, help is always nice!
 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#7
Thank you for the feedback algae!

You pointed out somthing I did not really think of, great abuse of the scaling mod.

I will redefine some rules as this will lead to madman things hahaha.

I am going to limit the no bounds mod on certain blocks and I think I will restrict scaling to only ballasts and wheels. Big wheels are fun hehe.

I personally also think 400 blocks is a bit too much. Ill change that in 100 to 250 or somthing.

TOTALL AGREE ON THE WEAPONS
No projectiles is a very smart one. And yeah well bombs just burn wheels and having your wheels burnt in the first shot sucks. Ill post some new rules tommorrow, then we can accomplish the best rules wich allow fun and destruction but not make it too much. Im trying to do it in a way that we end up with realistic battlebots, help is always nice!
Maybe a minimum scale for blocks? Like, has to be either larger than 0.01 or smaller than -0.01 in all dimensions?
 
#10
Ah thats sad quextart,

Can you show me an example of what you had in mind. If its cool an not like instant death to other bots it can be allowed!

More people = more creative designs = more fun!
 
#12
Hmmmm seems pretty sick, it would add some diversity.

It does not look too over powered as it also skids across the ground, right?

I d give it a go!

But with reaching a higher momentum why not make a rammer bot? This way you can add a lot more weight in the "weapon" what is basically the whole bot.
80 m/s is pretty fast and 0.5×250×80^2 is hell of a lot kinetic energy. 800.000 joules or whatever besiege uses. My strongest spinner packs about 600.000 joules ans thats a massive destroyer.
 
Last edited:
#15
Rockets and grenades are what would make this fun. Besiege's destruction is quite boring without proper explosions. It's fair to limit the amount and charge of rockets you can possess, but straight banning them is lame, and grenades are incredibly weak anyway.
 
#16
Rockets and grenades are what would make this fun. Besiege's destruction is quite boring without proper explosions. It's fair to limit the amount and charge of rockets you can possess, but straight banning them is lame, and grenades are incredibly weak anyway.
Its more the fact that with this contest I was looking for some more sophisticated weapons which require some thinking and expertise to be built/used. Not just a one click boom destruction block that does all. A little imagination and engineering skills are required.

Within a few days im going to post a competition I have been recording. Its amazing and the destruction is real. Bots getting totally demollished! hehehe
 
#18
Its more the fact that with this contest I was looking for some more sophisticated weapons which require some thinking and expertise to be built/used. Not just a one click boom destruction block that does all. A little imagination and engineering skills are required.
Yeah, Ok Mr. Engineer, but forgive me for wanting a little bit more from a concept that is already pretty lack-luster.
 
#19
Yeah, Ok Mr. Engineer, but forgive me for wanting a little bit more from a concept that is already pretty lack-luster.
Hmmm I did some testing and the grenades/rockets did not do mutch to my bots accept for throwing them in the air (10 explosive charge).
It does look funny.

I made a quick video about it. These are rockets with 10 Explosive charge:

More people voting for allowed rockets and grenades?
 
#20
i

but i think instant death missiles should be banned.
example weapon:
1st stage: 1st rocket attaches to the enemy
2nd stage: 2nd rocket, triggered manually, with (for example) +300 power launch him to the moon.

ya better prepare some rules my dear
 
Last edited:
Top