*No Idea where this would go, since its a castle Medieval seems close enough* [HR][/HR]
So after mucking around with a few of the new levels, and after commenting on a steam discussion thread about how to beat the new "surrounded" level. I got the idea of building this (It can beat the level without invincibility or any mods):
Before the Cannons start firing: http://imgur.com/6IVtdWj
After with the gate open: http://imgur.com/NH7JPXs
It is by far the biggest (parts wise) build I have ever done being in the high 800s range (Largest size wise would be a Ferris Wheel, if anyone is interested ill put it up too). [HR][/HR]
Controls:
Numpad 1: Raises Flag (They must know who is going to drill them to death
)
Numpad 2: Releases grabbers (wait till after cannons finish firing or gates may break)
Numpad 3: Opens gate
Numpad [.]: Shuts gate if necessary
Arrow keys controls buggy for destroying the cannons once they have all fired.
Any constructive criticism is welcome (including formatting).
Attached Files
Fort.bsg
So after mucking around with a few of the new levels, and after commenting on a steam discussion thread about how to beat the new "surrounded" level. I got the idea of building this (It can beat the level without invincibility or any mods):
Before the Cannons start firing: http://imgur.com/6IVtdWj
After with the gate open: http://imgur.com/NH7JPXs
It is by far the biggest (parts wise) build I have ever done being in the high 800s range (Largest size wise would be a Ferris Wheel, if anyone is interested ill put it up too). [HR][/HR]
Controls:
Numpad 1: Raises Flag (They must know who is going to drill them to death
Numpad 2: Releases grabbers (wait till after cannons finish firing or gates may break)
Numpad 3: Opens gate
Numpad [.]: Shuts gate if necessary
Arrow keys controls buggy for destroying the cannons once they have all fired.
Any constructive criticism is welcome (including formatting).
Attached Files
Fort.bsg