I've recently started to try editing a .bsg file and it was going pretty well until I came across the rotations part. A bit of testing was easy to tell what all four numbers were for but when I started increasing the numbers, I realised that the rotation did something funny. Increasing the rotation to 2 rotated the block about 2 thirds of 180º and increasing the rotation to 3 rotated the block by about a quarter of that distance. As I kept increasing the number, the rotation kept getting smaller and I realised that to turn a complete 180º, it would mean that the number must be infinity. Can anyone explain why the devs made it that way and how I can compensate for it?