Discussion in 'Besiege: Bug Reports' started by Nephlite, Apr 20, 2016.
Please, They has existed for Besiege ver 0.01.
I don't even know the existence of said tree XD
Which one is that?
I mean, all of big trees in Ipsilon island.
Well, Please look at this clip.
Wait what? I was expecting a small tree that can't be crushed or burnt.
Why it's a bug? I thought they are considered indestructible map objects like the hills and these rocks
Oh, I understand. You must have compare it to the red Tolbryd trees..
You're right. At first, I thought this as a level design. It is not weird that some doodad acts as an obstable in games.
But after Tolbrynd, this becomes something different.
Rocks are uniformly considered as indestructible objects at Ipsilon and Tolbrynd.
But the large tree is not so uniform. It is indestructible in Ipsilon, but it isn't in Tolbrynd.
This is breaking consistency of this game and this may be considered a bug.
Especially when there's no explains about this in the game.
Maybe the trees in Ipsilon are tree-colored stones. Or maybe they used magic to strengthen the trees or something. Or maybe the trees on the other island grew up separately from the other ones, and didn't get the steady roots.
Maybe that's why Ipsilon is the first island, they're just a weaker country due to not being able to harvest their large trees.
I believe these trees are deliberately indestructible to make the navigation of the level more difficult.
But hey, that's just a theory, a game theory. Thanks for ...
You believe? Wait what who made this game...
Or is the level designer is an entirely different person?
Von is not a developer of besiege......
Nor designer, I think
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