[4-1v4-1] killing football!

#1



killing football level is football in besiege with any machine you want but with 2 rules you will find it in the level

note:it’s very simple!
weapons can be used


I CANT UPLOAD THE MACHINE...But I have an idea!

copy that code:


<Level>
<LevelSettings EditorVersion="0.8" UseVoting="False" CurtainMode="False" AllowExcessPlayers="False" HidePlayerLabels="False" AllowCopyMachine="True" allowModMachines="True" Environment="Barren" MaxPlayers="8">
<DisableFire Enabled="False" Locked="False" />
<DisableExplosions Enabled="False" Locked="False" />
<DisableProjectiles Enabled="False" Locked="False" />
<ZeroG Enabled="False" Locked="False" />
<InfiniteAmmo Enabled="True" Locked="False" />
<Invincibility Enabled="False" Locked="False" />
<ExplosiveCannonballs Enabled="False" Locked="False" />
<DisableBounds Enabled="False" Locked="False" />
</LevelSettings>
<Objects>
<Object ID="-7717548441250236610" Prefab="9001">
<Position x="0" y="5.072" z="0" />
<Data>
<Integer key="bmt-lel-team">1</Integer>
<String key="lel-logic0-type">MachineDamage</String>
<Integer key="lel-logic0-id">17109</Integer>
<Single key="lel-logic0-damage">1</Single>
<Boolean key="lel-logic0-useHealth">True</Boolean>
<StringArray key="lel-logic0-events">
<String>52101|Wait|5|1|4</String>
<String>41093|RespawnMachine|</String>
</StringArray>
</Data>
</Object>
<Object ID="-357622500168175215" Prefab="9001">
<Position x="24" y="5.072" z="0" />
<Data>
<Integer key="bmt-lel-team">1</Integer>
<String key="lel-logic0-type">MachineDamage</String>
<Integer key="lel-logic0-id">19571</Integer>
<Single key="lel-logic0-damage">1</Single>
<Boolean key="lel-logic0-useHealth">True</Boolean>
<StringArray key="lel-logic0-events">
<String>65138|Wait|5|1|4</String>
<String>64961|RespawnMachine|</String>
</StringArray>
</Data>
</Object>
<Object ID="6192932091610915390" Prefab="9001">
<Position x="48" y="5.072" z="0" />
<Data>
<Integer key="bmt-lel-team">1</Integer>
<String key="lel-logic0-type">MachineDamage</String>
<Integer key="lel-logic0-id">47879</Integer>
<Single key="lel-logic0-damage">1</Single>
<Boolean key="lel-logic0-useHealth">True</Boolean>
<StringArray key="lel-logic0-events">
<String>54685|Wait|5|1|4</String>
<String>50081|RespawnMachine|</String>
</StringArray>
</Data>
</Object>
<Object ID="-2827852969419569532" Prefab="9001">
<Position x="72" y="5.072" z="0" />
<Data>
<Integer key="bmt-lel-team">1</Integer>
<String key="lel-logic0-type">MachineDamage</String>
<Integer key="lel-logic0-id">9483</Integer>
<Single key="lel-logic0-damage">1</Single>
<Boolean key="lel-logic0-useHealth">True</Boolean>
<StringArray key="lel-logic0-events">
<String>54776|Wait|5|1|4</String>
<String>35345|RespawnMachine|</String>
</StringArray>
</Data>
</Object>
<Object ID="-4106130656494645005" Prefab="9001">
<Position x="24" y="5.072" z="157" />
<Rotation x="-1.136868E-13" y="1" z="-3.258412E-07" w="0" />
<Data>
<Integer key="bmt-lel-team">4</Integer>
<String key="lel-logic0-type">MachineDamage</String>
<Integer key="lel-logic0-id">44013</Integer>
<Single key="lel-logic0-damage">1</Single>
<Boolean key="lel-logic0-useHealth">True</Boolean>
<StringArray key="lel-logic0-events">
<String>65530|Wait|5|1|4</String>
<String>17128|RespawnMachine|</String>
</StringArray>
</Data>
</Object>
<Object ID="7364283346382589349" Prefab="9001">
<Position x="0" y="5.072" z="157" />
<Rotation x="4.547474E-13" y="1" z="-3.258419E-07" w="0" />
<Data>
<Integer key="bmt-lel-team">4</Integer>
<String key="lel-logic0-type">MachineDamage</String>
<Integer key="lel-logic0-id">16608</Integer>
<Single key="lel-logic0-damage">1</Single>
<Boolean key="lel-logic0-useHealth">True</Boolean>
<StringArray key="lel-logic0-events">
<String>41990|Wait|5|1|4</String>
<String>21156|RespawnMachine|</String>
</StringArray>
</Data>
</Object>
<Object ID="3281936949057420163" Prefab="9001">
<Position x="48" y="5.072" z="157" />
<Rotation x="5.400124E-13" y="1" z="-3.258421E-07" w="0" />
<Data>
<Integer key="bmt-lel-team">4</Integer>
<String key="lel-logic0-type">MachineDamage</String>
<Integer key="lel-logic0-id">3549</Integer>
<Single key="lel-logic0-damage">1</Single>
<Boolean key="lel-logic0-useHealth">True</Boolean>
<StringArray key="lel-logic0-events">
<String>35216|Wait|5|1|4</String>
<String>45439|RespawnMachine|</String>
</StringArray>
</Data>
</Object>
<Object ID="8644643592986311165" Prefab="9001">
<Position x="72" y="5.072" z="157" />
<Rotation x="1.651989E-13" y="1" z="-3.258416E-07" w="-2.980314E-08" />
<Data>
<Integer key="bmt-lel-team">4</Integer>
<String key="lel-logic0-type">MachineDamage</String>
<Integer key="lel-logic0-id">56726</Integer>
<Single key="lel-logic0-damage">1</Single>
<Boolean key="lel-logic0-useHealth">True</Boolean>
<StringArray key="lel-logic0-events">
<String>63252|Wait|5|1|4</String>
<String>32249|RespawnMachine|</String>
</StringArray>
</Data>
</Object>
<Object ID="-747620168973124357" Prefab="9003">
<Position x="36" y="0.04" z="-81" />
<Scale x="2" y="1.9" z="2" />
<Data>
<String key="lel-logic0-type">Enter</String>
<Integer key="lel-logic0-id">3753</Integer>
<StringArray key="lel-logic0-targets">
<String>35378|Picker|Entity|7014|0|-6005958677256592921</String>
</StringArray>
<Boolean key="lel-logic0-all-targets">False</Boolean>
<StringArray key="lel-logic0-events">
<String>3416|Progress|34|4</String>
<String>57050|Transform|(0, 0, 155)|(0, 0, 0)|Lerp|WorldDirection|1|AroundWorldAxis|-6005958677256592921</String>
</StringArray>
</Data>
</Object>
<Object ID="-730711873572675996" Prefab="10009">
<Position x="27" y="6.93" z="-76" />
<Data />
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<Data />
</Object>
<Object ID="-294548733636562049" Prefab="9003">
<Position x="36" y="0.04433414" z="238" />
<Scale x="2" y="1.9" z="2" />
<Data>
<String key="lel-logic0-type">Enter</String>
<Integer key="lel-logic0-id">4193</Integer>
<StringArray key="lel-logic0-targets">
<String>58229|Picker|Entity|7014|0|-6005958677256592921</String>
</StringArray>
<Boolean key="lel-logic0-all-targets">False</Boolean>
<StringArray key="lel-logic0-events">
<String>43026|Progress|34|1</String>
<String>14215|Transform|(0, 0, -150)|(0, 0, 0)|Lerp|WorldDirection|1|AroundWorldAxis|-6005958677256592921</String>
</StringArray>
</Data>
</Object>
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<Data />
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<Data />
</Object>
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<Position x="29" y="6.93" z="-90" />
<Data />
</Object>
<Object ID="-6005958677256592921" Prefab="7014">
<Position x="36" y="2.07" z="80" />
<Scale x="2" y="2" z="2" />
<Data>
<String key="bmt-lel-name">ball</String>
</Data>
</Object>
<Object ID="-406588553973885173" Prefab="9002">
<Position x="36" y="6" z="79" />
<Scale x="3" y="3" z="3" />
<Data>
<String key="bmt-textline0">*RULES*</String>
<Single key="bmt-textsize0">100</Single>
<String key="bmt-textline1">MACHINE CAN BE DAMAGED</String>
<Single key="bmt-textsize1">60</Single>
<String key="bmt-textline2">NO MODS IN MACHINE</String>
<Single key="bmt-textsize2">60</Single>
</Data>
</Object>
<Object ID="5156934735809475752" Prefab="9002">
<Position x="36" y="6" z="81" />
<Rotation x="0" y="1" z="0" w="-4.371139E-08" />
<Scale x="3" y="3" z="3" />
<Data>
<String key="bmt-textline0">*RULES*</String>
<Single key="bmt-textsize0">100</Single>
<String key="bmt-textline1">MACHINE CAN BE DAMAGED</String>
<Single key="bmt-textsize1">60</Single>
<String key="bmt-textline2">NO MODS IN MACHINE</String>
<Single key="bmt-textsize2">60</Single>
</Data>
</Object>
</Objects>
</Level>

open notepad
paste it
select file>save as
make "save as type" is "all files"
name it "KILLING FOOTBALL.blv"
save it in custom levels folder
done!

 

ITR

l̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ֍̫̜̥̭͖̱̟̟͉͙̜̰ͅl̺̤͈̘̰̺͉̳͉̖̝̱̻̠̦͈ͅ
Staff member
#2
Put that in a spoiler. Seems like .blv files aren't set as uploadable, I'll tell von to fix that.
 
#3
*UPDATE*
The level updated
NEW:
  1. add grass!
  2. new black ball
  3. win with 5 goals instead of 3 goals
CODE:


<Level>
<LevelSettings EditorVersion="0.8" UseVoting="True" CurtainMode="False" AllowExcessPlayers="False" HidePlayerLabels="False" AllowCopyMachine="True" allowModMachines="False" Environment="Barren" MaxPlayers="8">
<DisableFire Enabled="False" Locked="False" />
<DisableExplosions Enabled="False" Locked="False" />
<DisableProjectiles Enabled="False" Locked="False" />
<ZeroG Enabled="False" Locked="False" />
<InfiniteAmmo Enabled="True" Locked="False" />
<Invincibility Enabled="False" Locked="False" />
<ExplosiveCannonballs Enabled="False" Locked="False" />
<DisableBounds Enabled="False" Locked="False" />
</LevelSettings>
<Objects>
<Object ID="-7717548441250236610" Prefab="9001">
<Position x="0" y="5.072" z="0" />
<Data>
<Integer key="bmt-lel-team">1</Integer>
<String key="lel-logic0-type">MachineDamage</String>
<Integer key="lel-logic0-id">17109</Integer>
<Single key="lel-logic0-damage">1</Single>
<Boolean key="lel-logic0-useHealth">True</Boolean>
<StringArray key="lel-logic0-events">
<String>52101|Wait|5|1|4</String>
<String>41093|RespawnMachine|</String>
</StringArray>
</Data>
</Object>
<Object ID="-357622500168175215" Prefab="9001">
<Position x="24" y="5.072" z="0" />
<Data>
<Integer key="bmt-lel-team">1</Integer>
<String key="lel-logic0-type">MachineDamage</String>
<Integer key="lel-logic0-id">19571</Integer>
<Single key="lel-logic0-damage">1</Single>
<Boolean key="lel-logic0-useHealth">True</Boolean>
<StringArray key="lel-logic0-events">
<String>65138|Wait|5|1|4</String>
<String>64961|RespawnMachine|</String>
</StringArray>
</Data>
</Object>
<Object ID="6192932091610915390" Prefab="9001">
<Position x="48" y="5.072" z="0" />
<Data>
<Integer key="bmt-lel-team">1</Integer>
<String key="lel-logic0-type">MachineDamage</String>
<Integer key="lel-logic0-id">47879</Integer>
<Single key="lel-logic0-damage">1</Single>
<Boolean key="lel-logic0-useHealth">True</Boolean>
<StringArray key="lel-logic0-events">
<String>54685|Wait|5|1|4</String>
<String>50081|RespawnMachine|</String>
</StringArray>
</Data>
</Object>
<Object ID="-2827852969419569532" Prefab="9001">
<Position x="72" y="5.072" z="0" />
<Data>
<Integer key="bmt-lel-team">1</Integer>
<String key="lel-logic0-type">MachineDamage</String>
<Integer key="lel-logic0-id">9483</Integer>
<Single key="lel-logic0-damage">1</Single>
<Boolean key="lel-logic0-useHealth">True</Boolean>
<StringArray key="lel-logic0-events">
<String>54776|Wait|5|1|4</String>
<String>35345|RespawnMachine|</String>
</StringArray>
</Data>
</Object>
<Object ID="-4106130656494645005" Prefab="9001">
<Position x="24" y="5.072" z="157" />
<Rotation x="-1.136868E-13" y="1" z="-3.258412E-07" w="0" />
<Data>
<Integer key="bmt-lel-team">4</Integer>
<String key="lel-logic0-type">MachineDamage</String>
<Integer key="lel-logic0-id">44013</Integer>
<Single key="lel-logic0-damage">1</Single>
<Boolean key="lel-logic0-useHealth">True</Boolean>
<StringArray key="lel-logic0-events">
<String>65530|Wait|5|1|4</String>
<String>17128|RespawnMachine|</String>
</StringArray>
</Data>
</Object>
<Object ID="7364283346382589349" Prefab="9001">
<Position x="0" y="5.072" z="157" />
<Rotation x="4.547474E-13" y="1" z="-3.258419E-07" w="0" />
<Data>
<Integer key="bmt-lel-team">4</Integer>
<String key="lel-logic0-type">MachineDamage</String>
<Integer key="lel-logic0-id">16608</Integer>
<Single key="lel-logic0-damage">1</Single>
<Boolean key="lel-logic0-useHealth">True</Boolean>
<StringArray key="lel-logic0-events">
<String>41990|Wait|5|1|4</String>
<String>21156|RespawnMachine|</String>
</StringArray>
</Data>
</Object>
<Object ID="3281936949057420163" Prefab="9001">
<Position x="48" y="5.072" z="157" />
<Rotation x="5.400124E-13" y="1" z="-3.258421E-07" w="0" />
<Data>
<Integer key="bmt-lel-team">4</Integer>
<String key="lel-logic0-type">MachineDamage</String>
<Integer key="lel-logic0-id">3549</Integer>
<Single key="lel-logic0-damage">1</Single>
<Boolean key="lel-logic0-useHealth">True</Boolean>
<StringArray key="lel-logic0-events">
<String>35216|Wait|5|1|4</String>
<String>45439|RespawnMachine|</String>
</StringArray>
</Data>
</Object>
<Object ID="8644643592986311165" Prefab="9001">
<Position x="72" y="5.072" z="157" />
<Rotation x="1.651989E-13" y="1" z="-3.258416E-07" w="-2.980314E-08" />
<Data>
<Integer key="bmt-lel-team">4</Integer>
<String key="lel-logic0-type">MachineDamage</String>
<Integer key="lel-logic0-id">56726</Integer>
<Single key="lel-logic0-damage">1</Single>
<Boolean key="lel-logic0-useHealth">True</Boolean>
<StringArray key="lel-logic0-events">
<String>63252|Wait|5|1|4</String>
<String>32249|RespawnMachine|</String>
</StringArray>
</Data>
</Object>
<Object ID="-747620168973124357" Prefab="9003">
<Position x="36" y="0.04" z="-81" />
<Scale x="2" y="1.9" z="2" />
<Data>
<String key="lel-logic0-type">Enter</String>
<Integer key="lel-logic0-id">3753</Integer>
<StringArray key="lel-logic0-targets">
<String>35378|Picker|Entity|7002|0|7337688808715703800</String>
</StringArray>
<Boolean key="lel-logic0-all-targets">False</Boolean>
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