skin pack

  1. A

    is posible to change skin 4 enemies

    Hi, i wonder if we can deploy new skin pack for enemies, to make it look more "non medieval" bye and thanks for all
  2. I am lombard

    Vintage wheel skin?

    i am making a 1920-1930's car, does anyone know if there are skins for the wheels?
  3. AxeSlash

    Change the brace .obj?

    There doesn't seem to be a .obj for the brace in my Templates folder - only the texture. Can the brace geometry be replaced (I'd like to make them tubular)? I'm guessing that there would have to be two parts - the end point blocks and the actual brace itself...
  4. AxeSlash

    Grave Digger (monster truck)

    There are a lot of Besiege monster trucks knocking around, but I've been disappointed by how innacurate they are to the real thing - both in terms of aesthetics and mechanisms. This is a replica of the famous Grave Digger monster truck - as accurate as I can make it in Besiege at the moment...
  5. AxeSlash

    List of skins used in machine

    Is it possible to get a list of skins that you've used in your machine before you upload it? My machine has 320 blocks and having played with different skins downloaded from Steam Workshop during it's construction, I wanna know if I've e.g. accidentally left a brace with an incorrect skin pack...
  6. AxeSlash

    Texturing/UV help

    So I've created a wheel for a monster truck; (see below) you'll notice that it's all black (rim and tyre) - the inner rim is meant to be grey and the outer beadlocks are meant to be purple. I have no idea how to convert from the basic non-texture materials I have applied to a texture atlas...
  7. CCCanyon

    Default Texture Mapping Files (UV layout)

    For ones don't use a 3D editing software and want to create your own skin pack with new textures. Before I learnt how to use the 3D software Blender, I had a hard time figuring out the where the model maps to the texture image. So I used Blender to get all the blocks' Texture Mappings (UV...
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