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  1. S

    Managed the 64 bomb version

    Y to launch, press T as soon as the rockets die out, and releas the 64 bombs with U. And watch the bomb wave wash away all your worries and problems. Opening in sandbox will put it in the perfect spot.
  2. S

    48 Bomb Cluster Missile

    Utilizes centrfugal force to fling bombs away at different velocities. Launch with Y. Activate the wheels one by one to ensure that the bottom wheel isn't overwhelmed by the counteracting force of the wheels above it. Start pressing the buttons 1 up to 6 when the missile is pointed...
  3. S

    Flying block insertion bug, again...

    Depending on the order of placement you can sometimes insert blocks into flying blocks. Grabbers don't grab the part of the flying block that you can insert other blocks into if you place the flying block first. I would really like to know what here is the bug and what is intended so I can...
  4. S

    timed activation of blocks

    grabber responds to the A key but only after 1 second so that it can release something in mid-air after being launched by a block that immediately responded tot the same key
  5. S

    1 key sequentially affecting multiple blocks

    1st time pressing A after starting a game grabber 1 is affected. 2nd time pressing A grabber two is affected 3d time and so on...
  6. S

    Flying block insertion bug

    v0.045 from both mac and windows, I can't find motivation to improve my flying machines since I found that there are lots of issues with the Flying block: You can't place it ditectly next to another block while you CAN place a block directly next to the flying block if you put down the Flying...
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