Yeah the only thing the devs need to do is to reset the value of the duration when you switch to "instant" or to internally use a value of 1 when on instant if they want to keep it so that the players can switch between "duration" and "force" without losing the value.
Transforming insignia doesn't work properly when they are deactivated, being moved for a duration and the transform event is triggered in an object that is not the insignia.
It seems to work fine if the insignia is the one triggering the event or if it is not deactivated.
I will not...
Oh that's a weird one. I'm hoping they add walls that can be entered only by one team. This would be one way to do it. Another option is to try resetting the spawning area when respawning. This might fix it.
UPDATE#3 Possible explanation.
For each event the game saves a list of values (numbers, text,...) but if you change the settings on an event it will not change the values and you won't see them. It does the same for the event listeners. You can see this by making an event listener and then...
UPDATE#2: How to recreate!
1. Set the "transform" event to "duration" and set the duration to a number (let's say x).
2. Set the "transform" event to "instant".
3. Run the simulation. Now the transform values for the coordinates will be multiplied by 1/x because that makes so much sense!
when resizing one of the textured blocks in the x and z (the two horizontal) directions the side walls' textures don't don't scale properly. In fact, they scale when they should only be extended the way they do on the top and bottom surfaces. This leads to very stretched and ugly looking side...