At first I thought LevelEditor has an uncancelable bounds in MV because position information need to be compressed for net transmition.
But in v1.0, in SP, there is still the hard limit.
So what is the reason for that?
Here are some code of ColorLevelBlock
PhysicMaterial is unmanaged resource, and should be released with Object.Destroy(material) when the level block is removed. But I just cannot find this call.
Collider.material method creates an copy of the PhysicMaterial. You should use...
What feathres do I want:
1. focus on a relative point of an object instead of zero point.
It's useful when focus on a large object. For example, I want to build something on an mountain and want to focus on the mountain top, but the zero point is at the bottom of the mountain.
2. keep camera...
This mod is used to scale multiple blocks together. Also it has full function of Easy Scale.
NOTICE: not compatible with Easy Scale since we both operate scaling.
Select some blocks with advanced building tool.
The code below is written in Mod.OnLoad():
Events.OnBlockInit += new Action<Block>((Block block) => this.AddMyBehaviour(block.InternalObject));
And then, if I enter multiverse just after I launched the game, the first starting block we see won't have the OnBlockInit method called. And the...
Operating System windows 10
System Specs 12G RAM 1T disk
Game Version 0.75-9199
Steps to reproduce bug or what you were doing when the bug occurred :
First place a shrapnel cannon and a cannon, and set the shrapnel cannon's power value to 4.0, press ctrl+C to copy its parameter
Pastebin : https://pastebin.com/wKEqKu5d
This is the MVector3 mapper type that I want to add to my mod. Copied from BraceCube mod.
I found that BraceCube mod has a good mapper type and added it to my mod. Everything worked well in single-player mode. But when I enter multiverse to use...
I am using python to help me make some level creations, And it's when I saw the output level messed up I found this bug. Fortunately, the python's xml.etree.Element will output attributes in alphabet order. So I can temporarily change "w" to "zw" to make it in the fourth place.
But there are...
I supposed that the order of attributes of an element in an xml file doesn't matter. So, "<Rotation x="-7.536443E-15" y="0.7071068" z="-2.304046E-07" w="0.7071068" />" and "<Rotation w="0.7071068" x="-7.536443E-15" y="0.7071068" z="-2.304046E-07" />" should have the same meaning.
Operating System : Win 10
System Specs : 12G RAM, 1T disk
Game Version : 0.70-8972
The visible phenomenon of the bug is that even if we drag the time scale to 0%, the events continues to be executed, while those events contains wait events.
Steps to reproduce bug :